How Games Move Us: Emotion by Design (Playful Thinking) - Hardcover

9780262034265: How Games Move Us: Emotion by Design (Playful Thinking)

Críticas

In How Games Move Us: Emotion By Design Katherine Isbister investigates how game creators are figuring out different ways to spring actual feelings from the jaded corridors of our psyches.... This book is about how designers take the human desire and capacity for feeling and turn all that into meaningful interactions with computers and, via computers, with other humans. It's something that happens, to one degree or another, with all games. * Polygon *

Reseña del editor

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

  • VerlagMIT Press
  • Erscheinungsdatum2016
  • ISBN 10 0262034263
  • ISBN 13 9780262034265
  • EinbandTapa dura
  • SpracheEnglisch
  • Anzahl der Seiten192

Gebraucht kaufen

Zustand: Gut
Former library book; may include...
Diesen Artikel anzeigen

Gratis für den Versand innerhalb von/der USA

Versandziele, Kosten & Dauer

Weitere beliebte Ausgaben desselben Titels

9780262534451: How Games Move Us (Playful Thinking): Emotion by Design

Vorgestellte Ausgabe

ISBN 10:  0262534452 ISBN 13:  9780262534451
Verlag: MIT Press, 2017
Softcover

Suchergebnisse für How Games Move Us: Emotion by Design (Playful Thinking)

Beispielbild für diese ISBN

Isbister, Katherine
Verlag: MIT Press, 2016
ISBN 10: 0262034263 ISBN 13: 9780262034265
Gebraucht Hardcover

Anbieter: Better World Books, Mishawaka, IN, USA

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 13180792-6

Verkäufer kontaktieren

Gebraucht kaufen

EUR 27,51
Währung umrechnen
Versand: Gratis
Innerhalb der USA
Versandziele, Kosten & Dauer

Anzahl: 1 verfügbar

In den Warenkorb